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Fields of Blood

Fields of Blood is a d20 supplement that was part of the OGL boom follow D&D 3e and 3.5e. It takes a simulationist approach to building and defending a territory. While it takes about nations and kingdoms it is actually a book about being a warlord: raising troops, seizing land and defending it from others who would take it from you.

There are simplified economic rules and random season events. Overall it is a pretty interesting system but it struggles to integrate with the D&D rules in a meaningful way and is much more strongly influenced by historic precedents than fantasy notions.

I knew I was going to be more interested in the rules as a standalone system but Reign does a better job of merging community and individual actions and I found the smaller scale stronghold rules in Song and Ice and Fire to be more entertaining that the drier rules here.