Magazines‎ > ‎Pathfinder‎ > ‎

Wrath of the Righteous

Most Pathfinder paths end up using demons or devils around part four or five due to the level progression. It's uncouth to punch gods in the face so you end up fighting dragons and god-like mythological creatures instead.

Therefore this Adventure Path feels slightly Spinal Tap turned up to 11 with you fighting demons right from the outset. The plot involves the Worldwound, a demonic portal that represents a warzone between the forces of good and order and their chaotic and evil rivals.

The epic feel is there to provide an outing for Pathfinder's Mythic ruleset but so far it feels that the outsize adventures feels very constrained by the detailed Pathfinder rules. The story feels like it should be played with Heroquest.


Comments