Capes and Crooks is a pretty conventional mini-game in the spirit of something like TWERPS.

Dial a Cape takes the player role structure from the Polaris family and adds a points-winning mechanism to find out whether a hero or their nemesis will win over the course of a number of rounds. The idea is interesting but the format didn't leave enough room for a nuanced mechanism and the alternative is essentially random. An interesting one to develop outside of the competition.